Bloodborne is a fast-paced, blood spattered beast. It’s scary, smart, quick and determined to bring you down–though it will settle with a controller through a wall. This, is how I would describe Bloodborne. Over 100 hours in and I’m still showing no signs of slowing down. Amidst the dark, terrifying atmosphere is a solid masterpiece. Here’s my review of what’s possibly my new favorite game of all time: Bloodborne.
Your first view of the deceptively beautiful Yharnam.
Bloodborne is every bit as difficult as From Software’s Dark Souls series. Don’t be fooled by the new looks or mechanics–Bloodborne does not pull punches. You will be smashed, sliced, eaten, maimed, burned, insulted and forcibly relieved of your eyes before you see the credits roll. Bloodborne isn’t for the faint of heart. Even if you can handle the gameplay, the setting and atmosphere of the game will stick with you. This is the impression you will get once you suffer through the first of many deaths within the first few moments of the game. From Software wants to make sure you know it’s not holding back.
That’s not to say Bloodborne isn’t a beautiful game. Even after playing over a hundred hours I still stop and take in the beauty of Yharnam, the city in which the game takes place. From Software has always taken presentation seriously, and they clearly took full advantage of the Playstation 4’s powerful hardware to create their most aesthetically pleasing game to date. Slicing your way through the streets of Yharnam, though graphic and horrifying, is an undeniably beautiful experience. Sometimes I think that its beauty is part of Bloodborne’s deadly bag of tricks. It seems as soon as you start to appreciate the scenery something that wants to kill you comes around the corner.
Exhibit A.
The creatures and foes you’ll be fighting are just as well done as the environment in which you find them. I wouldn’t classify them as beautiful so much as well-made. Enemies are well thought out, and some have designs that are downright devious. Most designs make you want to look away, or at least make you anxious to hack it to oblivion. It’s their revolting appearance that puts you in a bit of a shock before they strike at you. From Software took it up a notch with their sound design as well. Many enemies make sounds that are something out of a nightmare. There’s still one enemy type that I need to turn down the volume for. Bloodborne’s enemies are expertly crafted and ready to take you down.
That’s where your weapon will come in handy. Though there are a scant few in comparison to other From Software games, each weapon has two different forms that can be switched between with the press of a button. Each weapon seems more unique than the last, and is viable so long as you know how to use it. This is a huge part of Bloodborne that you’ll eventually realize. You have to know what your weapon can do and how to use it efficiently if you’re going to master Bloodborne. Practice certainly makes perfect in this game, and using a weapon as it was meant to be will get you far. It’s easy to but don’t forget to use your firearm in your left hand. There are few ways of guarding yourself in Bloodborne. Instead, you use a gun to turn an opponent’s attack against them. A well-timed shot will open them up for a powerful counter attack.
In case you didn’t realize it yet, there’s a lot of blood in Bloodborne.
There is truly no efficient way to protect yourself besides being fast and smart. Encounters happen quick, and you need to master the art of evasion if you’re going to adapt. This is done with sidesteps and lunges that can swiftly get you in and out of a scrap. Should you take a hit (and you will), you will have a few seconds of opportunity to regain some of your lost health by hitting the enemy back. This is an incredibly clever mechanic that persuades you to be aggressive, which is an important lesson to learn. You’re going to have trouble if you try to be defensive. Bloodborne urges you to fight your enemies head-on.
Despite all the tools given to you, there will be obstacles you can’t overcome yourself. This is where the stellar multiplayer mechanics can be of great use. As long as you’re online, a simple ring of a special bell will search the world for another player around your level to come into your world to assist you in defeating the boss of the area. It’s an easy, simple process that I fell in love with. Most of the time I spent in Bloodborne was helping others overcome their own challenges. There’s great satisfaction in helping someone else overcome a powerful enemy. The ringing of the bell also opens up your world for invasion, meaning another player can come in to try and kill you rather help you. Many fun moments can be found when you start playing with other people. That’s certainly where I had the most fun.
I loved playing with others.
I can’t speak much of the plot of Bloodborne, as much of it is up for debate. I can say, however, that part of the fun of the game is playing through and then discussing your theories with other players. In classic From Software form, hints and clues to the subtle story driving the game are littered throughout. It’s up to you to seek them out and gain insight on what’s going on behind the scenes. With Bloodborne, there’s a lot going on behind the scenes. It’s chock-full of solid, tight mechanics that rarely seem unfair or obnoxious. Those mechanics are covered with a gorgeous skin that creates a beautiful world to explore at your own risk. After all this time, I can’t think of anything in Bloodborne that marred my experience with it. That’s why I’m going to give it a 5/5. Definitely a masterpiece that must be experienced.