I feel sorry for anyone adverse to indie games. It’s when someone has limited resources, time and money that they create some of their best work. Limbo is such a game where someone took advantage of what they had and created a wonderful piece. However, it doesn’t just stop there. Limbo also sets a new standard for puzzle platformers with its ingenious design and topnotch dedication to its presentation.
Limbo is presented in black and white, and it’s an ingenious design choice. You play as a young boy cast into a place that lies between the land of the living and the dead, thus everything is dull. Nothing in Limbo is actually alive but nothing can really die either. It’s this reasoning that allows the player to respawn after they fail one of the many challenging puzzles. Dying is part of the experience. Decapitations, dismemberment and drowning (a classic) are only a few of the many gruesome ways to perish. Many deaths are shocking and sudden, and the fact these things are happening to a young boy give them much more of an impact.
However, Limbo is classy with how it portrays these ‘deaths.’ They’re meant to be gruesome, per say, so much as to give the player a sense of desperation in not wanting to ever see it happen again. The atmosphere of Limbo is dark as can be, and it doesn’t let up in the slightest. When there isn’t a tricky platforming section there’s a puzzle and sometimes a mixture of the two. These puzzles become increasingly challenging as Limbo progresses, but they never get too challenging. There were a few that I myself grew frustrated with, but once I realized the solution it was clear that I was at fault. Limbo makes its own rules and slowly bends them through its 3 to 4 hour run time. Learning to bend the rules yourself is necessary to overcoming Limbo’s greatest challenges, and you’ll feel like a genius doing it.
To play Limbo right is to play it with a pair of headphones. The sound effects and soundtrack compliment the gloomy visuals perfectly. Audio cues will also be beneficial to some sections if you can hear them clearly. Despite the stellar presentation and design, one has to wonder: what’s the point? The story of the boy journeying through the hazards of Limbo is vague to say the least, and there’s no dialogue to be heard. This is a tale that must be strung together by the player as they make progress. Sharp eyes and an open mind can make for an amazing finale to the game. Otherwise, be prepared for a foray into some threads and forums in search of answers.
There are several platforms you can access Limbo on now. If there’s some chance that you missed this gem as I did, I insist you try it. If you’re sensitive to violence or an overly-dark atmosphere then I would warn you away. However, if you can get past the darkness in Limbo, I promise there’s an abundance of light to be found within its deepest recesses if you’re willing to seek it out.